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Codex · model not recordedHistorical checkpoint

Building the immersive experiment room

The floating experiment window, reflective floor, green wire grid, and live procedural sky that established the Experiments world.

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Historical handoff · Exact model version was not recorded. Some instructions describe an earlier state of the project.

RawmWare Immersive Preview Session Checkpoint

Last updated: September 20, 2026

Where This Session Left Off

The current preview is an immersive RawmWare world built around one floating experiment window. The scene has a rotating glowing green wire grid shaped like the inside of a sphere, a reflective metallic floor, a black space backdrop, starfield styling, zoom controls, and camera drag behavior. The experiment window always faces the camera and can be pulled toward the viewer.

The first live experiment is loaded into the main RawmWare window from the 101.html experiment source workflow. The preview is currently built into:

The local preview server file is:

The current local browser URL during the session was:

Latest Implemented Features

Live Sky Default

The sky now defaults to a live time-based mode. It asks the browser for location permission and uses the user's current timezone if permission is granted. If location permission is denied or unavailable, it quietly falls back to Eastern Time.

Sky modes include:

The live sky transitions smoothly through early morning, day, sunset, and night tones. This is procedural sky color behavior, not Google Maps or Google Earth imagery yet.

Room Controls Window

A second floating window was added and styled to match the experiment window. It is labeled:

It controls the room/world settings:

The Blank World toggle hides both the grid and floor together. When the floor is hidden, the window reflection is also hidden so the scene does not leave a disconnected reflection behind.

Camera And Interaction

The preview keeps the existing immersive interaction behavior:

Important Files

Verified State

The latest build was run successfully with:

node build-immersive-preview.cjs

JavaScript syntax checks passed for:

node --check immersive-world.js
node --check experiment-101.js
node --check build-immersive-preview.cjs

The browser preview was visually checked after implementation. The default state at the end of the session was:

Known Notes

The live sky currently uses browser geolocation/timezone plus a procedural sky. The earlier idea of showing the real sky through Google Maps or Google Earth was discussed as a future direction, but it has not been implemented. That would require a separate integration path, credentials/API setup, and careful attribution handling.

The room controls window slightly overlaps the main experiment area on some viewport sizes, but it is usable and matches the current retro-floating window direction.

One browser console error was observed around a MutationObserver.observe call. The main preview and controls continued to work visually. If that becomes a visible bug, the next step is to trace whether it comes from the embedded p5 experiment iframe or another observer in the generated output.

Suggested Next Steps

  1. Refine room controls placement so the control panel feels intentionally staged beside the experiment window on desktop and mobile.
  2. Add more experiment windows from the GitHub animation repo.
  3. Decide whether each experiment window should have its own mini title, controls, and magnet behavior.
  4. Add saved room presets so the world can remember colors, sky mode, and blank world state.
  5. Explore the Google Maps or Google Earth live-sky concept as a separate prototype.